Gaming

Moon Plays: Sea of Stars

Sea of Stars main art from the Press Kit. Art by Bryce Kho.

At some point I had planned to also review and talk about (video)games I enjoyed playing, and yet it felt daunting to do so knowing I do not live up to more mainstream and established reviewers. But some games live rent free in my head and I wanted to share with you about them.

I bought a copy for myself on my Steam Deck on sale after playing the demo and enjoying it enough. According to Steam, I spend 40.4 hours on it (most of it on the main game and a few hours on the DLC), and I have managed to get 31 out of 54 achievements. I was not achievement hunting so this was mostly through just playing the game and trying to complete it.

I am usually picky with my RPGs, particularly ones that are turn based and JRPG. I don’t play many nowadays, since they tend to be very difficult, require too much brain at times and not be engaging enough or be too slow. But Sea of Stars, had probably one of my favourite features, that through acquiring items you can modify how combat and gameplay happen to your preferences in very specific ways. This meant that I could immediately tell it that I wanted to recover to full health and stamina/magic after every combat ended successfully. This made all the difference.

So let’s cover all the usual points of games, starting with:

Combat

I hate having to worry post combat about not encountering new combat (the whole “oh no, I have fought 10 Pokemons in my journey to the next town and my party is about to be wiped and now another one just jumped on me out of the grass, oh hell” vibe is part of why I don’t finish Pokemon games or do so very slowly or without spending extra time on them). So having a way to just hit the next fight on a blank slate and keep levelling up helped a lot. There a few other modifiers you can add, like making the cooking dynamic a tiny bit quicker and a few others. I would try most of them (except the ones that made combat harder) and then decide if I wanted to keep them on or not, because it is extremely easy to toggle them on or off in your inventory.

Combat is true to a turn based RPG and you get the same experience but smoother that you would get in classic RPGs. You can play 3 characters max on the ground but easily swap them during the turn to create combos and ultimate. They interact well with each other and I kept the two main characters on as main fighters for most fo the game. Experience is gained amongst the team regardless of if you used the character or not, which is also great. Hate having to grind all the party just to get them to similar levels.

For me the combat was accessible and good. Enough of a challenge, but with good modifiers that made it easy enough to be enjoyable.

Art style and Aesthetic

This is a massive winner, I am in love with Bryce’s art and the old style PRG vibes are immaculate but with all the modernity and years of expertise added to them. Love the colour palettes of different places, the thematic vibes for each island and area, and even for each character. It was incredibly satisfying and I even ended up buying the art book because I love the art and style so much.

Plot and story

One thing I actually enjoyed a LOT about this, is that there was zero romance in it. It is a story of friendship, of children who love each other and grown to support each other, and they also fight evil and hope for a better world. And you get wholesome relationships between the characters, with each having a unique personality, unique challenges and ways their story comes through in their items and plot. I cried, I hoped, and I was with all characters all the way. It was just so beautiful and kept me engaged and I kept wanting to known more of their backstory. The story goes both fast and slow, and the progress can feel a bit grindy (but when doesn’t it in an RPG? This is what kills me from Final Fantasy games, they take forever).

Gameplay and overall feeling

This game reminded me of the joy of playing RPGs, and it took away most of the frustrating parts of it. It still has a lot of puzzles, many many fights (though as you revisit areas and level up, the fights end faster or you can completely skip them with new abilities) and some interesting abilities.

I had like zero strategy on how I levelled my characters up, so the builds were simply by “hey I think this will do well here because this characters is suffering from this” or “hey I use this character a lot to do this type of attack, so might as well buff that attack type”. It felt approachable and it worked. I didn’t need to read up several guides to be able to make my party well rounded and working to defeat enemies. I could you dive in, so I stayed in the game and played and played (40 hours of it).

I enjoyed it until I completed the main game, but I did get a bit overdone with it by the time I approached the DLC, and so I paused that, because the mechanics changed a bit and I just had played too many hours of it, to devote time for it, but I still wanted to give it a fair go once I have completed other games in between to give me a fresher mind.

Overall, it genuinely was so accessible, kept things fresh and has immaculate vibes. I want everyone to play this, particularly if you ever played old pixel graphic RPGs. Plus we have a sun and moon character, a wonderful best friend, an enigmatic ninja, a mysterious pirate captain and her odd crew, and a few other characters who have a lot of story to tell.

And even better, I actually stayed engaged and completed the game. It was that enjoyable that I played it end to end.

Book Review, Books

Moon Reads: Horizon Zero Dawn Peach Momoko Poster Book

If you saw me review the comics as they came out for Horizon Zero Dawn , then you’ll know I loved the artwork of Peach Momoko so a poster book with all of the art, yes please! This was just too hard to pass when I am so in love with both the games and the artwork used in the comics and their covers. Honestly, they’ve done so well with artists involved in the project.

The poster book itself is relatively simple. It contains a bunch of posters alongside a couple of extra pages to provide details of the posters and overall feel. But mostly you get a solid poster collection inside a book, and you know what is the best part?

No?

You can detach the posters easily and then display them. My Lego Tallneck had some fun scanning them alongside the watchers that had cornered Aloy…. I tried to be creative, ok? I have a lot of merch but not enough space for all the beautiful posters in a single surface.

As a heads up that those are not ALL of the posters, I just ran out of space to display them all together the rest are on another bookcase side). And I had a lot of fun figuring out how to match them and make them look cute together. I also tried to add the collectable figures I have from the preorders but again, not enough space, so please enjoy some of my chaos in trying to create a cute scene and display the great content of this book.

If you are now intrigued and want to see the missing posters or collect them for yourself, you can preorder via the following links:

Disclaimer: Receiving a review copy from the publisher does not affect my opinion of the book. If you think I review it highly it is due to me knowing my taste well and therefore not requesting books I won’t enjoy. And I am not obligated to review the book if I do not like it, so you may not see bad reviews due to me preferring not to hype down a particular book. I only do reviews of books I disagreed with if I think it is worth bringing a topic or warning to light.

Book Review

Moon Reads: Horizon Zero Dawn Liberation

Horizon Zero Dawn: Liberation by Anne Toole, Elmer Damaso, Bryan Valenza and Jim Campbell

Rating: MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px Grey

Read before: No

Ownership: A friend requested it form the publisher for me because I love Horizon Zero Dawn, Horizon Frobidden West and the whole story and world.

Disclaimer: Receiving a review copy from the publisher does not affect my opinion of the book. If you think I review it highly it is due to me knowing my taste well and therefore not requesting books I won’t enjoy. And I am not obligated to review the book if I do not like it, so you may not see bad reviews due to me preferring not to hype down a particular book. I only do reviews of books I disagreed with if I think it is worth bringing a topic or warning to light.

If you have read the first main book on the Sunhawk and a little bit of a taster before Horizon Forbiddne West came out, I reviewed the volumes here. It was a good book delving on Tallanah and finding new beasts, which gave a good introduction to what the new game would bring.

Liberation is different in that it is instead giving us more backstory, the parts of Erend’s story and how his sister became the amazing person she was, how they ended up being part of the Oseram who helped Sun King Avad dethrone his father, and all that. The art as usual is amazing, and the story was interesting as we have Erend trying to tell his story while they track one of the relevant characters to the past of him and his sister. Aloy is being very much herself, which I liked because she definitely sometimes feels like she has bigger priorities and bigger things, and then it is her friends who love her who bring her down back tot he world and go “hey, you have things to worry about, but so do we, and we can help each other, no one is an island”.

It was just a very very nice comic for me to read, it added to the lore, explained the relationship and love Sun King Avad had for Ersa, and just how much everyone could admire her and why. It showed too why Erend has big shoes to fill and how unfit for it he is and yet how hard he tries. And of course, it shows us how different Aloy is to this and how much she tries to understand this part fo the story and world that she was never a part of because of how she was an Outcast and set aside and then suddenly had to carry the weight of the world on her shoulders without really choosing to. And yes, we know she could have said no, but that would not be true to herself. She ahs a big heart despite sometimes forgetting it.

Highly recommend adding this book to your comic collection and to your Aloy and her friend’s collection. It is as good or even better than the first one.

Book Review

Moon Reads: The Art of Bioshock Infinite

The Art Of Bioshock Infinite by Ken Levine and Nate Wells

Rating: MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px Grey

Read before: No, but I have played the game several times before.

Ownership: Ordered through Abe Books as you can only get the German version here for some reason

Spoiler free review: No, art of books are all about the game the art is of, so spoilers may be included.

Bioshock as a series of games is one of my favourite comfort games (yes, I know it is not actually a sweet fun game) and the pushing the boundaries and asking but what if this was taken to the extreme with DNA modification and in this particular period of time, what would happen?

Which is part of the interesting part because the Art of Bioshock Infinite explores what could have happened if America had gone more religiously extreme and designated themselves and whiteness as better than others. On top of that it adds the theory of multiple universes and it was great to have a good AI character to help you through your journey.

The book has a lot of the “we knew we wanted to explore this topic, so we tried so many iterations of this and then figure we liked some parts of it and not others or had to redo some other parts”. For example, the concpet of Songbird was initially too close to another Big Daddy and you get sketches of it or way too far away mythical mechanical feel creatures that when you look at the game did not fit as well.

I always enjoy seeing some of the things that didn’t make it into the game and how they coloured the final product, for example the scene below of Elizabeth’s room gives that idea of her being a dreamer and wanting more, and how that ties to her innocence and loss of it throughout the game.

Overall, it was worth trying to get the book from the US as a version here is too expensive or only in German unsure why), but realising it was hard to get meant I ahve started prioritising Art Of books more now.

Recommended for fans of Bioshock, and for those that like Art Of books or if the topic suits your drawing isnpiration style.

Book Review

Moon Reads: The Art of Concrete Genie

The Art of Concrete Genie by Pixelopus

Rating: MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px Grey

Read before: No

Ownership: Bought for myself.

Spoiler free review: Yes

Concrete Genie is a very underrated game that is probably one of the games that own the PS4 motion sensors of the controller. I absolutely loved it, it did take me a while to get used to the controls but once I did, I was hooked and didn’t want the game to end because it was so good.

But this isn’t a review of the game, that is to come, instead, I found that there was an art of book and HAD to buy it. The whole premise of Concrete Genie is that our main hero slowly brings back the town by drawing and creating “genies” in the concrete and clearing the bad graffiti and bad stuff from the town with them. Basically, the make something ugly pretty premise with a sweet story. So a book for that, yes, please!

And the book doesn’t disappoint, it is crammed full of the concepts and explanations of the details they wanted to include for each character, the concepts for the town and different areas, and many other things. For example, you get an idea into how Luna, the main genie that starts the genie thing, developed as a concept and why they chose the version of Luna you get in-game.

Overall it is the perfect kind of Art of book, with commentary, conceptual art, discussions of it, and art that influenced the final game, alongside little extras that didn’t make it into, but that would have been fun or something and yet don’t make it any less.

Recommended for gamers, if you are interested int he game but don’t want to play it, or if you like the concpet of saving a town and remaking it with beautiful art and art genies. Or you just enjoy Art Of books.

Book Review

Moon Reads: Horizon Zero Dawn The Sunhawk

Horizon Zero Dawn – The Sunhawk by Anne Toole, Ann Maulina, Bryan Valenza and Jim Campbell

Rating: MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px Grey

Ok, when I found out that there was a Horizon Zero Dawn comic, I preordered the hell out of it. So much I have all individual issues in at least 3 different versions of the cover, plus this one and the Forbidden Planet edition of the full volume. I genuinely love the game and have played it many times, so this was a natural add on to my shelves.

But what about the actual story?

It is very exciting and makes me want the Forbidden West game to come out today or as soon as I started reading the comics. I fully appreciate getting a comic while we wait which like an appetiser of what is to come.

Mostly it is a story about Talanah going on a mission/quest to hunt a new machine that looks dangerous and the slight scrapes and adventures she gets into. We also meet a few other characters that I suspect will show in-game and I can’t wait to play it! It is also nice to see a comic and the drawings of the machines and the adventures plus new areas. And it makes me want to draw some fanart and replay the main game. You definitely get less Aloy in it but I liked the focus on Talanah and how she’s faring being the Sunhawk of the Hunter’s Lodge, since the game will still focus on Aloy.

Overall, I recommend it for fans of the game and series and if you can’t wait to play the second game, you should totally read this.

Book Review

Moon Reads: The Art of Ghost of Tsushima

The Art of Ghost of Tsushima

Rating: MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px MoonKestrel Logo2 20px

I ended ordering The Art of Ghost of Tsushima after realising that books of this kind for older games had sold out and I was desperately trying to find them. I have many reasons to buy an Art of book, but for hte most part is to see what is conceptual art, what was promotional, what ideas where bounced around and a few other details that you don’t see in the game or film.

The other reason I buy them is for reference, as sometimes I want to study the artwork, style or motifs and other I want to make fanart. So this would be a great encyclopaedia for drawing Jin and company.

The game has blow you away stunning visuals and as you can see from my chosen flat lay of the book, you can find the same alongside more details on clothing and character design and scenery. Honestly I just went page by page through it thinking that I’d love to just transplant myself to the scenery but preferably without the drama. Don’t want to be fighting mongols in real life thank you very much.

So, if you like game art and conceptual art or Japan or are intrigued by the artwork from it, this ia good book, the quality is stunning, presentation also wonderful. No faults from me except that I would like more pages and more art for the book.

Wrap-ups and Tags

The Gamer Tag

I just discovered this over on A Reading Brit and had to do it. Gaming is a huge part of me (as is reading) so this was a perfect tag to try out.


Aloy fights off a Corruptor, drawn by me

1. What is your all-time favourite video game?

I don’t like favourite questions. I can’t pick one. My favourite video game for “it is a work of art” is defnitely Child of Light. My favourite “I spent my childhood on this” is Jazz Jack Rabbit 2, Duke Nukem 2 and Where in the World is Carmen SanDiego? (yes, I have aged myself, haven’t I? I played all of them on Windows PCs…). My favourite “comfort game (think comfort blanket but game)” is Bioshock series and Alice Madness Returns.

2. What is your current favourite video game?

Still difficult to choose. “I am too tired to do anything but don’t want to sleep yet” is Let’s Go Eevee. Mindless open world wandering is Skyrim and Dragon Age. I love Dishonored series and adore Prey (the Bethesda new one, not the old one). I also love Fire Emblem series as a comfort game.

3. What is your favourite video game genre?

Semi open world first person shooters (?). Think Fallout 3, New Vegas, 4 and 76 (but not Multiplayer I suck at multiplayer) Or Bioshock series, or Horizon Zero Dawn, or Prey or anything Bethesda brings out.
Strategy RPG (Fire Emblem only, Final Fantasy drives me nuts somehow despite being initially very similar). and a little of JRPG (Child of Light)

4. How long have you been playing video games?

Very young. My dad was computer crazy (at a time you could build a PC from a weekly magazine…) and he would let us play games. I remember playing Chip’s Challenge. And Mine sweeper and Pinball…

5. What’s the first game you ever played?

Apparently I replied early to this question. Probably Chip’s, or Carmen San Diego.

6. What game have you clocked the most hours into?

Bioshock series and Fallout series.

7. What’s your longest gaming session?

Not sure. I used to game longer during a difficult time in my life, most of the day. But now I play less and divide hours more.

8. Who is your favourite game developer?

Bethesda, specifically Arkane. And I loved Ken Levine and American McGee as game masterminds

9. Who is your favourite hero character from a game?

Aloy from Horizon Zero Dawn. She’s such a personality. I also have a soft spot for Link who keeps getting called Zelda 😛

10. Who is your favourite villain?

The Typhon. (Prey)

11. Who is your most hated character of any game?

I am not entirely sure. I really hated Fontaine from Bioshock series. But do you mean playable character or Ai character? Those are harder to choose which one I hate… I love/hate any Assasin’s Creed main character (but the first two were the worst) because they would easily fall down and commit suicide or break cover with a tiny movement from the controller. It drove me mad.

12. What gaming systems do you own?

PC (custom). PS4, Xbox 360, Nintendo DS Lite, DS and 3DS, Switch, Wii (old one). I also play on my phone.

13. What was your first game system?

Not counting PC. The first I played was Atari, then Nintendo 64. First owned was Nintendo DS Lite. (I always had friends/neighbours who had a console and we would play at theirs, until I got older).

14. What’s your favourite gaming system and why?

I love PC as it usually has all games I want and I can just plug a controller or play with keyboard-mouse, and enjoy PS4 a lot (it is my main gaming console at the moment). Recently the Switch has been winning me over with how portable and versatile it is.

15. Do you prefer to play male characters or female characters?

If given the choice I usually choose female. But if the game has a male character only I don’t mind. For example, Dishonored only lets you play Corvo (male), but Dishonored 2 let’s you play him or Emily (female). I have played both, and prefer Emily mostly because she has new powers that differ over Corvo’s.

16. Do you follow walkthroughs, or do you play through on your own?

I try to play on my own, but if I have spent ages trying to figure something out and I just can’t crack it, then I will look that part up. I like walkthroughs mostly for the “trophies” part (I am a sucker for trophies/achievements, I will replay games until I get as many as I can without being too frustrated by it).

17. Have you ever been to a gaming convention?

No. I would love to attend E3 but it is too far.

18. What game are you most excited to come out in the future?

CONTROL.

19. What’s your best memory of a video game?

One of my favourite things is that I went off videogames for a little bit and my little sister found American McGee’s Alice (the first Alice game he did) and she convinced me to play. I was SO bad at it. But she would coach me through it. And when Alice Madness Returns came out I was in the US so I bought it for her. In my head it was her game. I moved away and ended up playing it and beating it before her, which was a shock to me, but a fun memory because it felt like beating the master.

20. What’s your worst memory of a video game?

I do not want to remember those. But funny worst are the glitches that happen in some games 😛

21. Which video game character do you see yourself as, or if you had to be represented by a video game character, who would it be?

I would probably be a female Morgan (Prey). I would love to say I am an Aloy (Horizon Zero Dawn), but I am more Elisabeth Sobeck (don’t google if you intend to play this game, it is a spoiler to find out who she is) than Aloy.


I tag Justine, Asha, Lauren and Lilly-Beth plus anybody else that wants to do this!