The Art of Big Hero 6 by Jessica Julius
Read before: No
Ownership: Bought for myself.
As you may know, if you follow this blog, I have a soft spot for Art of books, and I treat myself to them because someone somewhere was saying that basically, once an art of book for a film or game comes out they don’t usually do any reprints, so the ones that are out there are what you get and they will only go up on price, so it is a worthy investment if you really want to keep the books. So I started slowly growing my collection and I have to say that I am learning new things on storytelling with each one alongside finding new inspirations on each of them.
The review, in this case, is for Big Hero 6 and basically, as an Art of book, it does extremely well giving you various areas of exploring what the content is. One of my favourite things is the tidbits of trivia they throw about a character design or maybe about how they started with an idea for a plot to go here and after some random doodles that were just for fun, the story took a fun turn or they included a specific element and changed something. I find these fascinating and Disneys overall books in this style tend to be rich in little trivia.
Like for example in the above, you can see the ideas of how Mochi would end up going around the room and why the little paw rockets, etc, and the fact that they would have a cute pet, which obviously adds to the story. And you can see from really cute simple sketches to more complex and developed pieces.
Obviously, the story is super cute so I had a good time going through the book and there is a very soft sketch and watercolour vibe throughout the book which adds to the charm.